## Here are some maths activities shared by the Year 5/6 teachers during our Numeracy evening.

Mrs Latulipe's Maths Prototec Activity

Mrs Hohua's Card Game Ideas

# Math Games You Can Play with a Deck of Cards

Grab a deck of cards and get ready to practice basic math skills with your students! These five math games are so much fun, kids won't realize they're learning math skills when they play!
Your students will be able to practice a variety of basic math concepts with these five card games: addition, subtraction, multiplication, fractions, even and odd numbers, and place value. The best part is, they won't even realize they're practice math skills because they'll be too busy having fun!

This card game can be played using addition, subtraction, or multiplication. Here's how to play:
• Remove jokers, face cards, and aces from the deck. Split the deck evenly between two players. Make sure the cards are face down.
• Both players turn over the top card in their pile at the same time. Whoever yells out the complete math fact first wins the cards. (Example: If you are playing "Addition Math War" and the players turn over a 4 and a 6, whoever says "4 plus 6 equals 10" first takes the cards.)
• The player who manages to get all of the cards is the winner.

Here's a game similar to the one described above, but this version allows students to compare fractions instead. You will need two pencils, one for each player, to serve as the fraction line. This is how it works:
• Remove jokers, face cards, and aces from the deck. Split the deck evenly between two players, and make sure the cards are face down.
• Both players turn over the top two cards in their piles. The first card is the numerator; it goes above the pencil. The second card is the denominator; it goes below the pencil. The player who has the larger fraction gets to keep all four cards. (If the players turn over equivalent fractions, a "fraction war" ensues. This means a new round of cards is played, and whoever has the larger fraction in the new set of cards gets to keep all eight cards.)
• The player who acquires all the cards is the winner.

This game can be played using addition or multiplication. Here are the rules for this two-player game:
• First, decide on how many rounds you want to play.  Then remove jokers, face cards, and aces from the deck. Deal out four cards to each player.
• The player who can make the highest sum (for addition games) or product (for multiplication games) wins the round.
• Whoever wins the most rounds wins the game.

This two-player game is great for young children who are learning to recognize even and odd numbers. It's really simple! Here's how to play:
• After removing jokers, face cards, and aces, split the deck of cards in half and give one half to each player. (The cards should be face down.)
• The players flip their cards over, sorting them into piles of even and odd cards. The first player to sort his or her cards yells "Freeze!" The opponent stops sorting and checks the first player's piles to make sure there are no mistakes. If there are no mistakes, the first player wins.
• If the opponent finds any mistakes in the first player's even and odd piles, he or she gets to finish sorting. The first player checks the opponent's piles, and if there are no errors, the opponent wins.

Looking for a card game that reinforces place value skills? This is it! Here's the low-down on this fun game:
• The first thing you'll want to do is remove jokers, face cards, and aces. Then, split the deck between two players and keep the cards face down. Decide how many rounds will be played before the game begins.
• Each player draws five cards from the top of his or her pile. (You can draw fewer cards if you want to play smaller numbers.)
• Players rearrange their cards to make a number with the highest possible place value. Whichever player makes the higher number wins all the cards in play.
• Whoever wins the most rounds, wins the game.

# NZ Maths Digital Learning Objects

The table below provides access to all of the available learning objects. Select a strand or level to display the related Learning Objects.